The player may also "flag" panels so as to mark them as containing a mine.įrom all this information, the player attempts to reveal the entire board EXCEPT those panels that have mines on them. If the player clicks on a panel with 0 adjacent mines, the game reveals all the adjacent panels until a revealed panel has a number in it. Any panel which does not have a mine on it instead has a number which tells the player how many of the adjacent panels (including diagonals) have mines on them. Some of these panels have mines on them, and the player loses the game if s/he reveals a mine. These panels can be clicked on to reveal what is underneath them. Minesweeper is a popular single-person computer game which pits the player against a board full of panels. If you want the full, working code, check out the repository on GitHub. NOTE: All code examples in this post have been edited for brevity, not completeness. Let's build a Minesweeper solver with C# and LINQ! We're going to build this solver together in this post. You can see where this is going: I wrote a Minesweeper solver program using C# and LINQ queries, and it runs (if I do say so myself) pretty darn well.īeing the motor mouth that I am, I can't possibly keep this to myself. I mostly work in the ASP.NET space, and I'd been wondering for a few weeks how feasible it was to build a program that could solve Minesweeper automatically, similar to what I did for the board game Candy Land a few months ago. Anybody who's spent any time at a Windows machine in the last 26 years has probably played a few games of Minesweeper:
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